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Games & engineering

Starting my career in games

Coming soon Draft date

Early work in games offers a particular education in state, performance, and users who take paths the design never anticipated

Working outline — full essay forthcoming

Rough outline

Set the scene

  • Add the actual first role, responsibilities, and path into the industry
  • Choose one early assignment rather than summarizing an entire career

Show the first hard lesson

  • Describe a concrete bug, performance constraint, or workflow problem
  • Explain what made it different from classroom or personal projects

Trace the lasting habits

  • Connect interactive feedback to short engineering iteration loops
  • Explore how state and player behavior changed the way Anthony tested systems

Offer a useful perspective

  • Separate advice for entering games from lessons that apply across software
  • End with what Anthony would repeat and what he would approach differently